toc:Graphics September 25, 2022 Content # 图形渲染的流程 # 顶点处理(Vertex Processing) 图元处理(Primitive Processing) 栅格化(Rasterization) 片段处理(Fragment Processing) 像素操作(Pixel Operations) GPU # 可编程管线(Programable Function Pipeline) 着色器(Shader) 统一着色器架构(Unified Shader Architecture) Links # Introduction to GPU Architecture